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Tie fighter game
Tie fighter game








So the main idea was that in start of a battle scene, the objectives would be generated, but there are also these changing little quests for which you will see a yellow arrow about current targets if you accept an arising "quest" (in the above case you will see a yellow arrow towards the cubic space around the ship to defend, if you comes there, automatically you get targets for incoming torpedoes). The battles would be after that automatically generated: The ships and they position/orientation, the old TIE-Fighter-like primary and secondary objectives, and even issued commands towards you and othere ships by the strategist AI that you should go to that point in space shooting down all missles in your cubic space you are in (effectively shielding a capital ship against torpedoes) etc. I had big plans with this game, like adding a big tactical map somewhat resembling a part of the "real" star wars universe (see the Essential Atlas maps for example) where you can build your fleet of capital and smaller ships and make tactical moves in a wing commander armada-like fashion. This is a game written in C# using the XNA 4.0 framework for my BSc thesis theme.

tie fighter game tie fighter game

why not make this open to public?" so read on -) GENARALLY: Historical note: I'm only doing this now as a girl friend of mine asked me to do some I-never-did-it little changes to the code so that the demo game becomes more enjoyable, but I got the idea of "oh. I've decided to release this work of mine to the public as it seems I rarery touch it now but people might get interested. Please read the LICENCE file, before reading this so that you do not stole any ideas from me :-)

tie fighter game

An open source XNA 4.0 Game called TIE Fighter Forever, inspired by the original TIE Fighter game.










Tie fighter game